Cuphead: The Delicious Last Course Review

 


Cuphead's long-awaited well-named Delicious Last Course offers a great final dish that feels more like a satisfying dessert than a momentary help. It doesn't last long, but it offers an interesting series of ferocious boss battles and welcome addition to the now playable Ms. Chalice. 

 Charis has a unique move set like double jumps, dodge rolls to safely avoid danger, and even extra health points. They were explosive to use and I loved taking advantage of their extra operability. Will she make Cuphead an easier experience? Something she doesn't make the game easy. Rather, she offers the player more options to work with. This makes her a more advanced character in a way, as she had to change her playstyle to accommodate her new tricks. 

 She likes to subtly promote her aggression by saving sprints instead of jump versions. In other words, I had to dive into danger in order to catch the attack skillfully. Her ultimate attack, the vertical column of energy, needs to treat the enemy up close and personal, and give courage with a blockbuster. I also enjoyed leading Chalice to the base game and working on her familiar boss with unique characteristics. It offers beginners a great choice from the start while offering a new way to defeat the villains familiar to veterans. Chalice also makes the base game's polarized run-and-gun phase more tolerable. 

 Even if you don't know how to use it, the number of jumps and hit points doesn't matter. The delicious final course almost always presents a fun but rewarding boss battle slab that pushes my skills to the limit. Before jumping into this expansion, he highly recommends replaying the boss once or twice in the base game and returning to warm up. With early access to DLC, beginners need to complete at least the first island before delving into new content. 

 From laser-blasting on tennis balls and reverse dogfight planes to avoiding the perceptual ice slams when fighting snow wizards, these fun new enemies love to throw everything at once. The challenge is to analyze multiple projectiles and interweave them while unleashing hell, so in terms of difficulty, they are ranked in the battle from the last third of Cuphead. think. By design, these enemies fit into the whims of the original Rogues gallery, which is fun (and stressful) to watch, just as gang spiders take on multiple new forms, for example.

Since we have little time to customize, we remap the controls, so only one boss has a final twist that feels cheaper than fun. Skills are paramount, but trial and error remain an occasional frustrating element of the experience. It's still annoying to be damaged by new attacks that I didn't expect, such as the bad guys falling into their heads and not knowing where they would end up. However, all opponents, whether Chalice or Cuphead / Mugman, feel defeated. 

 

 Surprisingly, the challenge of the improved parade has become my favorite encounter from the last delicious course. An evolution of the base game Mausoleum mini-game, decent but repetitive. This new take fights players with five unique bosses that can only be defeated by using parry in an increasingly creative way. I liked to show off my platforming skills and timing, carefully jump on the knight's weaknesses, and knock back the amputated head by the executioner. Most importantly, these levels made me think about how to attack. You can drop all enemies in Cuphead by holding down the fire button, but coming up with different ways to use defensive operations aggressively has turned into an exciting combat puzzle. .. These arena battles offer a great break from major conflicts, as the delicious final course avoids platform levels. I want to see more. 

 Our heroes can acquire new powers such as B. A lightning-like version of a scattershot or tornado that pops out and is ideal for attacking targets in the air. My uncontrollable favorite was Crackshot. This is a powerful projectile that shatters into small balls that hit the closest target. They work well with existing weapons. 

 Not to mention the soundtrack. Cuphead has one of the highest scores in modern games, and the delicious final course carries its banner with a few finger-waving new songs. The theme of the new main menu goes a mile beyond the original intro song. 

 The delicious final course sends our fun beverage containers to high praise. It provides a fun final test of your skills and refreshes your original adventure by giving players cool new characters to enjoy. After all, it's more Cuphead, but I had a great time revisiting Studio MDHR's amazing animated world, testing my skills against villains, and feeling the guts pose victory again.

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