Street Fighter 6’s Modern Controls
Street Fighter 6’s Modern Controls
If you've heard this, stop me and fight game fans. Invite your friends to play your favorite fighting game. This buddy is rusty or has never played, but it's okay. They just want to throw their hands and have a good time. To accommodate them, you deliberately assume weak forms and unfortunately press the buttons in a futile attempt to stay competitive, while your true to avoid wiping them out. Unleash only 5 percent of your power.
You can laugh, but it's not always fun to refrain from doing so because you want to be fully open. If you are in the position of this friend, you want you to be able to play more competently and faster so that you don't feel inferior and babysat. As a fighting game fan, I'm on both sides of this situation, neither is ideal. For this reason, Street Fighter 6's latest control method is a great solution to this old problem.
For those unfamiliar, the next entry in Street Fighter will introduce you to an optional keyboard layout called Modern. I'm not a fan of the name ("Simplified" or "rationalization" would better convey its purpose), but I admire the concept. This option simplifies execution by mapping special attacks to a single key combined with directional input. The in-game description states that the modern scheme was "designed for players who want to fight without first learning or practicing special movement combinations." This is a great tool to help beginners get started with the generally intimidating genre.
Not surprisingly, some self-righteous hardcore fans have expressed anger at Modern Control, believing that Street Fighter 6 is too easy. "I've been practicing spinning bird kicks for years. You should!" Instead of discussing how an optional fighting game works like you're against student loan forgiveness. Notice that it's not that important. If you're good at Street Fighter, fight modern players.
Anyone who hits a fireball or someone who clumsily spams a psychic knows that remembering a flashy attack is far less important than knowing when to use it. The latest option only minimizes the execution factor, which is a historical barrier for casual players. By breaking that wall, they can focus on learning timing nuances and reading their opponents, rather than tinkering with the number of quarter circles and high shots they hit. If this makes you feel threatened, well ... maybe you're not as good as you think?
At the Summer Game Fest, I played many times against my inexperienced colleague Alex Vann Aken on Street Fighter 6. Thanks to modern control, he was able to catch up with me and give me everything we enjoyed. He also found that the longer he played, the better Alex was in strategic play. He started inviting me to attack. To be honest, I was impressed with how quickly he took more advanced actions. Probably because he paused every few seconds and said, "Let me check my roaming list right away."
Above all, I was relieved. Street Fighter is comparable to Mortal Kombat in terms of mainstream recognition and appeal. Some people are willing to pick up a match because it's a simpler, perhaps happier, familiar face from an era, even if it's not great. Now, when I try to convince my friends to play with me, I am ambushed with the words, "I used to like Street Fighter, but I forgot how to play," and I gave him a powerful ace. Take it and you will be pulled back into the darkness. side.
As an experienced player, I have found the advantage of using the modern scheme myself. It made it easy to pick up combo strings that I may not yet understand and gave me a framework of standards for chain movements. Street Fighter 6 is not the first game to implement a streamlined control scheme. Still, I think all fighting games can benefit from similar features, so I hope it spreads the concept. Street Fighter 6 has impressed me in many ways so far, from its stunning presentations and animations to timely gameplay. But what I like the most is how modern options take beginners to my level. This allows both to have a great time without pulling and patronizing the shot. Veterans and beginners should be more careful. The child's gloves have finally taken off forever and I can't wait.
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