Xenoblade Chronicles 3


 

The world of Ionios is in a  state of permanent war, burning endlessly and littered with corpses. The lands of Kebesu and Agnas love to hate each other, and the armies of both factions pay the price. To make matters worse, these seemingly mass-produced soldiers are cursed with a short lifespan of 10 years. Therefore, the goal is to survive frontline service and be forever immortal at the Homecoming Ceremony, a prestigious farewell to the most stubborn survivors of Ionics. 

 I meet at the final stages (or tenure) of Noah, Journey, and Lantz's life. A prestigious trio killed a significant proportion of the Agnus and saw many beloved companions fall in turn. Teaming up with Agnus agents Mio, Sena, and Taion in the last few minutes of Chapter 1 makes it feel like all bets are off the table. In the age of "living to fight, fighting to live", the six protagonists seek a more meaningful and fulfilling destiny. 

 Narration immediately reminds me of Tales of Arise. The two races are at odds with each other, blinded by trauma and anger, and cannot question the hateful rhetoric at the heart of the bloody struggle. Xenoblade  3 tells a dark story. Business hours suffer from some grumpy momentum changes and unconvincing plot beats, but I generally enjoyed learning more about Aionios and the cast of its youthful characters. 

  However, I enjoyed using the various quality of life features of the JRPG further. Complex but overly complex menu interactions have stalled the franchise's past games. The third entry is tailored for the modern audience. We're talking about in-game GPS routes,  customizable shortcut hotbars with key bindings, a more concise pause menu, and player character orientation icons for position-based martial arts. These may be minor confinements for  Xenoblade beginners, but this newly discovered level of accessibility is a welcome change that doesn't make exploration and combat so intense.

In Chapter 1 alone, I roam the bomb-laden desert, swim in the clear, open waters, trade with vendors in a small military camp under a towering robot, and create a fragile platform in rocky highlands. Treatment, fog. Biomes are full of flying and terrestrial beasts, from giant birds to armored insects. Collect items scattered throughout the game world, complete NPC Holquests, play ritual flute songs, and "send" the fallen army. 

 I spent most of my time-fighting creatures and automata for drops and experience points. Combat in Xenoblade Chronicles 3 is systematic and rhythmic. Basic attacks can be "canceled" (or chained) with role-specific art such as Noah's various sword attacks and the healing power of Young's group. These abilities constitute an indicator of "talented art" or special abilities when used effectively. Certain cross-character combos can stagger, defeat, and defeat enemies. 

 And then there is the interlinked system. The two-party members (Noah and Mio, Unnie and Tion, Lantz and Senna) combine with destructive movements to become a humanoid mecha, also known as Ouroboros. So far, I've only played as Ouroboros in boss battles, but using his fiery earth-destroying attacks has been a fun power trip. With six-party members controlled on the fly, the reversal of roles adds interesting and chaotic qualities to simple encounters and sees new mechanics awaiting beyond the extensive tutorial chapters of Xenoblade 3. I'm looking forward to it. 

 I have been involved in this story for 11 hours. As the protagonist escapes from each faction, he's excited to meet the famous "heroes" who can help boost the action and meet different friends in makeshift camps. make a conversation. And learn who the "real enemy" is. So far, Xenoblade 3 is becoming solid, even if it's a traditional 3P, with a vast environment for navigating and dozens more legendary monsters for killing.

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